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Yazarın fotoğrafıCem Boray

What Once Alive Means to Me



Hi,

I’m Cem, the solo developer behind Once Alive. After three years of development, I finally released my game last week, and I’m incredibly grateful for every response I’ve received. It’s amazing how this project connected me with people I never even knew existed. So far, most of the feedback has been positive, with some constructive criticism—mainly on the technical side—which I’ve already started addressing in updates and will continue to do so.


But today, I’d like to share something more personal: the story behind the development and how my life shaped this game.


A Journey That Started with a Question


When I first started, I didn’t know a thing about game development or storytelling. All I had was my love for narrative-driven games and a fragment of an idea, just a question and its answer (yes, the 57-year thing). I’ve always been fascinated by post-apocalyptic worlds. Anytime I’d find myself alone on a quiet street for a few minutes, I’d pretend to be the last person alive, wondering what I’d do next.

I’m drawn to old villages, simple lifestyles, and fictional cults, settings that feel peaceful yet eerie. When Unreal Engine 5 dropped, its new features got me so excited that one morning I thought, Why not try making a game? I had no idea this would turn into a three-year journey, a rewarding but extremely challenging one.



(me knowing nothing about game design and building HaustVille with bricks)


A Personal Story Hidden in Fiction


A huge part of what kept me going was making the game personal. I envisioned myself as the protagonist, Jim, and asked myself: What would drive someone to leave everything behind to explore the unknown? That’s when I decided to include my brother in the game, not just as inspiration, but as a literal character. Using 3D scans, we became Jim and Daniel.


But also, Daniel needed motivation. That’s where my family history came in. In my teenage years, my parents divorced. My brother grew closer to our dad, while I stayed with my mom. As a teenager, I harbored anger towards my father, believing the separation was his fault, and didn’t speak to him for years.


This became the core of the brothers’ conflict in Once Alive. Daniel, being forgiving and hopeful, he is willing to leave everything behind for even a slim chance that their father might have survived. On the other hand, Jim is being more pragmatic, refusing to risk what little they have for someone he believes isn’t worth it. His stance is fueled by anger. Daniel tries to make him empathize by asking, “What if it were Mom?”—but this only escalates the tension. For a brief moment, the brothers -who haven’t seen another living human in 16 years- are ready to part ways, maybe forever.


I’ll stop here to avoid spoilers for those who haven’t played yet. But the question remains: Will Jim reunite with Daniel and can he forgive their father?


To reflect our family tragedy, every face and body animation you see in the game was captured by my brother and me.


I aimed to tell a deeply personal story set in a mysterious, fictional town where people resort to different approaches to survive.


Looking back, I know I wasn’t a experienced storyteller, and I made plenty of mistakes. Some I managed to fix; others, I couldn’t. But this game represents a vision I had three years ago, and still, I’m proud of how I managed to pull this off.


Family and Growth

Now, about my family: we’re in a much better place. My dad and my dog, Gold, are in a neck-and-neck race to be my biggest supporter.



Dad watches every Once Alive stream and walkthrough, constantly asking if there will be a sequel. I’ll never forget his reaction when he saw our family photo in the game, an emotional moment.



As for my brother? He had the easiest job: Letting me scan his face! Yet he enjoys all the recognition.

My mom, though, played a crucial role behind the scenes. I lived with her and relied on her support during development, which is why I credited her as the Producer alongside with my publisher. Despite our communication gaps, she’s a pillar in my life.


And this project wouldn’t have reached you without the involvement of my publisher.


From Engineer to Game Developer


Quitting my electrical engineering job to pursue game development was a leap of faith. It’s a well-worn indie developer story, but it’s my truth.


I’ve experienced every emotion since the release, both good and bad. What started as a hobby has now become a path filled with the pressure of making this game successful enough to support me financially. Thanks to you, it’s doing okay, and for that, I can’t thank you enough.


Looking Ahead


Once Alive taught me invaluable lessons. I hope to bring these learnings into future projects, finding the financial and motivational support to create better experiences.


Thank you for reading and for being part of this journey. Now it’s my turn to wishing you all the best!


-Cem

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